This is one of the larger games I created while learning Unity. 
It is a gun-game in an infinite procedural world, with basic state machine enemies and a practice range.

The weapon models are from Simon Mercuzot - Low Poly Weapons, I made all of the animations for these in Blender.
The procedural generation largely based upon a tutorial series called Procedural Terrain Generation by Sebastian Lague.


Github Source Code

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Download
3DGunGame-SourceCode.zip 16 MB

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