Unity Engine Graphics Project
A downloadable game
The challenge was to use Unity to create a graphical simulation of an alien planet surface. The planet could be of any type – rock, ice, lava, city, forest, desert, lagoon, etc. During this coursework I wrote many shaders for features such as fog and bloom. I experimented with multiple aspects of the Unity editor, using textures, materials, and shader graphs in creating features such as the water.
Updated | 17 hours ago |
Published | 18 days ago |
Status | Released |
Author | Alex Barnett |
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CSC3231Coursework-SourceCode.zip 8.8 MB
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