A downloadable game

The challenge was to use Unity to create a graphical simulation of an alien planet surface. The planet could be of any type – rock, ice, lava, city, forest, desert, lagoon, etc. During this coursework I wrote many shaders for features such as fog and bloom. I experimented with multiple aspects of the Unity editor, using textures, materials, and shader graphs in creating features such as the water.

Updated 17 hours ago
Published 18 days ago
StatusReleased
AuthorAlex Barnett

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CSC3231Coursework-SourceCode.zip 8.8 MB

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