A downloadable game

The challenge was to use Unity to create a graphical simulation of an alien planet surface. The planet could be of any type – rock, ice, lava, city, forest, desert, lagoon, etc.

During this coursework I wrote many shaders for features such as fog and bloom. I experimented with multiple aspects of the Unity editor, using textures, materials, and shader graphs in creating features such as the water.


Github Source Code

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Unity-Graphics-Project-SourceCode.zip 40 MB

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